Last Glance

Last Glance is an immersive narrative experience that treats space as the primary storytelling medium, blending physical environments with digital layers to create a deeply emotional, multi-sensory journey.

From an artistic perspective, the project explores themes of memory, perception and human connection, structuring the narrative across spatial zones rather than linear timelines. The use of light, sound and visual transitions transforms the environment into a living story, where the viewer becomes an active participant rather than a passive observer.

Client

University of Plymouth
Academic Project

Tools

Madmapper
Projection Mapping
Adobe After Effects
Adobe Illustrator

Duration

6 weeks

Last Glance is an immersive narrative experience that treats space as the primary storytelling medium, blending physical environments with digital layers to create a deeply emotional, multi-sensory journey.

From an artistic perspective, the project explores themes of memory, perception and human connection, structuring the narrative across spatial zones rather than linear timelines.
The use of light, sound and visual transitions transforms the environment into a living story, where the viewer becomes an active participant rather than a passive observer.

Client

University of Plymouth
Academic Project

Tools

Madmapper
Projection Mapping
Adobe After Effects
Adobe Illustrator

Duration

6 weeks

Last Glance is an immersive narrative experience that treats space as the primary storytelling medium, blending physical environments with digital layers to create a deeply emotional, multi-sensory journey.

From an artistic perspective, the project explores themes of memory, perception and human connection, structuring the narrative across spatial zones rather than linear timelines. The use of light, sound and visual transitions transforms the environment into a living story, where the viewer becomes an active participant rather than a passive observer.

Client

University of Plymouth | Academic Project

Tools

Madmapper | Projection Mapping | After Effects | Illustrator

Duration

6 weeks

Last Glance unfolds across three stages: Attunement, Experience and Reflection. Visitors first explore a blacked out room filled with personal objects such as letters, photographs, a suitcase, flight ticket, laptop and a cardigan which allows them to build their own interpretation before the narrative begins. A 30-second countdown then transitions into a five-minute, three-panel projection composed of 27 sequences, using fragmented visuals and sound to explore distance, miscommunication and emotional loss. 

The animated narrative and visual assets were developed using After Effects and Illustrator, edited in Premiere Pro, and MadMapper was used to align the final visuals across the three-panel projection. Alongside the digital production, a physical environment was created through the placement of objects, seating and the projection setup. After the projection, visitors were invited to write their own reflections and attach them to the hoodie, transforming it into a growing archive of shared memories. 

The final 'Reflection' phase focused on how audiences navigated, interpreted and emotionally responded to the installation. Audience reactions and written reflections showed that viewers connected the experience to their own stories of relationships, separation and loss, with some becoming visibly emotional. This reinforced the importance of audience engagement and emotional interpretation in immersive storytelling. 

Last Glance unfolds across three stages: Attunement, Experience and Reflection. Visitors first explore a blacked out room filled with personal objects such as letters, photographs, a suitcase, flight ticket, laptop and a cardigan which allows them to build their own interpretation before the narrative begins. A 30-second countdown then transitions into a five-minute, three-panel projection composed of 27 sequences, using fragmented visuals and sound to explore distance, miscommunication and emotional loss. 

The animated narrative and visual assets were developed using After Effects and Illustrator, edited in Premiere Pro, and MadMapper was used to align the final visuals across the three-panel projection. Alongside the digital production, a physical environment was created through the placement of objects, seating and the projection setup. After the projection, visitors were invited to write their own reflections and attach them to the hoodie, transforming it into a growing archive of shared memories. 

The final 'Reflection' phase focused on how audiences navigated, interpreted and emotionally responded to the installation. Audience reactions and written reflections showed that viewers connected the experience to their own stories of relationships, separation and loss, with some becoming visibly emotional. This reinforced the importance of audience engagement and emotional interpretation in immersive storytelling. 

Last Glance unfolds across three stages: Attunement, Experience and Reflection. Visitors first explore a blacked out room filled with personal objects such as letters, photographs, a suitcase, flight ticket, laptop and a cardigan which allows them to build their own interpretation before the narrative begins. A 30-second countdown then transitions into a five-minute, three-panel projection composed of 27 sequences, using fragmented visuals and sound to explore distance, miscommunication and emotional loss. 

The animated narrative and visual assets were developed using After Effects and Illustrator, edited in Premiere Pro, and MadMapper was used to align the final visuals across the three-panel projection. Alongside the digital production, a physical environment was created through the placement of objects, seating and the projection setup. After the projection, visitors were invited to write their own reflections and attach them to the hoodie, transforming it into a growing archive of shared memories. 

The final 'Reflection' phase focused on how audiences navigated, interpreted and emotionally responded to the installation. Audience reactions and written reflections showed that viewers connected the experience to their own stories of relationships, separation and loss, with some becoming visibly emotional. This reinforced the importance of audience engagement and emotional interpretation in immersive storytelling.